I'm a graphics engineer with an MSc in Computer Science and over 5 years
in the industry, specialized in real-time rendering and game engine architecture. I've built game
engines from scratch in C++, with Vulkan, OpenGL and Direct3D backends, and shipped production
work in Unity across mobile, WebGL and VR, with years spent deep in physically based lighting,
ray tracing, path tracing and global illumination. I also really enjoy mentoring, and a good
part of my time goes into helping engineers and artists grow.
These days my work increasingly sits at the intersection of AI and 3D: language-model agents
that reason about and act inside virtual worlds, multi-agent systems, and intelligent pipelines
wired into real-time applications. I enjoy owning the full stack of a 3D system, from the shader
math, to the architecture that holds it all together, to the agents acting inside the world.