I'm a graphics engineer with an MSc in Computer Science and over 5 years
in the industry, specialized in real-time rendering and game engine architecture. I've built game
engines from scratch in C++, with Vulkan, OpenGL and Direct3D backends. Much of that time has gone
deep into physically based lighting, ray tracing, path tracing and global illumination. I've also
shipped commercial projects in Unity across mobile, WebGL and VR. These days my work
increasingly sits where AI meets real-time graphics: agents that reason about and act inside 3D worlds.
Beyond the technical side, I care about
mentoring, passing on what I have learned and helping the engineers and artists around me grow and reach their goals.
Rendering & Engines
Real-time rendering · Game engine architecture · Ray & path tracing · Global illumination · VR / AR
Languages & APIs
C++ · C# · Unity · Vulkan · OpenGL · Direct3D · WebGL · GLSL · HLSL
AI & Agents
AI agents · Multi-agent systems · LLM engineering · Embeddings
Familiarity
Python · JavaScript · Unreal Engine · Blender · n8n